Document Type
Paper
Publication Date
7-22-2020
Faculty Mentor
Meghan Brodie
Abstract
My goal with this project has been to deepen my understanding of why people play games, how to make games narratively compelling, and what technical methods are effective in play. This has allowed me to investigate both the technical, scholarly assessments of board game dynamics while also exploring their real-world applications, successes, and weaknesses. Building on my research, my project has culminated in a full prototype of an original board game that has both narrative structure and an engaging gameplay structure. I have also produced a reflection paper on the experience and an annotated bibliography of my research texts and games.
Recommended Citation
Barocas, Julian, "(Fun)ction: Developing Games From a Narrative Standpoint" (2020). English Presentations. 4.
https://digitalcommons.ursinus.edu/english_pres/4
Open Access
Available to all.
Comments
Presented during the 22nd Annual Summer Fellows Symposium, July 24, 2020 at Ursinus College.
The downloadable file is a slide presentation with audio commentary.
The final projects is available here.